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Character Swing Rigging
  • Character Swing Rigging
  • Overview
    • Character Swing Rigging UI Overview
      • Creating Your Rig
        • Creating A Wind Null
        • Updating Your Rig
        • Deleting A Rig
      • Tools
        • Connect A Driver / Wind Null
        • Disconnect A Driver / Wind Null
        • Show Rig / Parented Layers
        • Hide Rig / Parented Layers
        • Clone A Rig
        • Parent / Unparent A Rig
        • Create Nulls For Pins
        • Speed Up Rig
      • Anchor Points
  • Effects
    • Swing Effects
      • General Settings
      • Global Settings
      • Global Child Settings
      • Child Settings
    • Wind Effects
      • Wind Global Generator
    • Bone Effects
  • Tutorials
    • Tutorial Series 01
  • Changelog
    • Updates
  • FAQ
    • Installing The Script
      • Install As A Script Panel
      • Avoiding Those Darn Errors
      • Loading The Script
    • Reporting A Problem
    • After Effects Expression Error
    • Supported Versions
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  • Layer / Mask
  • Anchor Point Position

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  1. Overview
  2. Character Swing Rigging UI Overview

Anchor Points

Layer / Mask

You can select either a shape layer or a mask to manipulate the anchor points.

Anchor Point Position

It's pretty self explanatory but you can set the anchor point to the top left, top middle, top right, middle left, middle, middle right, bottom left, bottom middle, bottom right.

The anchor point is bound by the bounding box of the selected layer / layer mask.

Selecting multiple layers will result in all layers of anchor points moving individually

selecting a layer with multiple masks will combine all the masks to a bounding box

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Last updated 4 years ago

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