Character Swing Rigging
Last updated
Was this helpful?
Last updated
Was this helpful?
Character Swing Rigging has been completely overhauled with an all new design and functionality!! It’s the best way to create a natural secondary swinging movement for any type of layer, puppet pin or whatever you fancy. It’s so simple to use and with the all new expressions it’s now so much faster! Crack it open and give it a whirl, it’s going to take your animation to the next level.
Wind generation is applied to all rigs automatically and can be controlled individually for each rig or with a global wind controller. It brings natural wind movements to your rig with simple to use controls. Get that extra flick of realism without pulling your hair out and creating hundreds of keyframes.
We’ve all heard about it, and we all understand just how important it is. But, we also know how long it can take to achieve that wonderful little bit of detail. Well, let's take your animation to the next level without having to do EVERYTHING manually. Let Character Swing Rigging take over the heavy lifting and tie it to your primary movement, it’ll power everything else for you!!
Character Swing Rigging now adds a beautiful rig to your comp, a rig that you can adjust and manipulate how you want!! Simply parent any layer to it, to get it to swing beautifully and easily!! As everything is powered via the rig all your original data such as rotation values, keyframes, can still have their own values.
fed up with having to constantly press Y to get the pan-behind tool? Having to drag anchor points around the screen all day just to get your rotations to line up? Well, guess what? Use the simple built-in anchor point tool to move anchor points around the screen to, layers, and masks
Getting super quick and smooth swinging motion has never been this easy. Simply select your layers, change the anchor points, apply the effect, and boom! you're done. add your keyframes, enable the swing and watch it move
Rigging
a fully automated rigging system
create 1 to 10 customisable bones
Tools
link / unlink driver
link / unlink wind null
show / hide bones
show / hide parented layers
clone rig
unparent / reparent
create / delete puppet pin nulls
make rig faster
Anchor Points
shape & mask layer support
Trial restrictions limit your access to the tools and anchor points. It also limits you to only 2 bones in any rig.