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Character Swing Rigging
  • Character Swing Rigging
  • Overview
    • Character Swing Rigging UI Overview
      • Creating Your Rig
        • Creating A Wind Null
        • Updating Your Rig
        • Deleting A Rig
      • Tools
        • Connect A Driver / Wind Null
        • Disconnect A Driver / Wind Null
        • Show Rig / Parented Layers
        • Hide Rig / Parented Layers
        • Clone A Rig
        • Parent / Unparent A Rig
        • Create Nulls For Pins
        • Speed Up Rig
      • Anchor Points
  • Effects
    • Swing Effects
      • General Settings
      • Global Settings
      • Global Child Settings
      • Child Settings
    • Wind Effects
      • Wind Global Generator
    • Bone Effects
  • Tutorials
    • Tutorial Series 01
  • Changelog
    • Updates
  • FAQ
    • Installing The Script
      • Install As A Script Panel
      • Avoiding Those Darn Errors
      • Loading The Script
    • Reporting A Problem
    • After Effects Expression Error
    • Supported Versions
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On this page
  • What is Character Swing Rigging V2?
  • Including Global Wind Generation
  • Secondary Animation Just Got Easier
  • A Full Rig Dedicated To Swinging
  • Anchor Points That Work Are you like me?
  • Enable That Swing
  • Features
  • Trial Restrictions

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Character Swing Rigging

NextCharacter Swing Rigging UI Overview

Last updated 4 years ago

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What is Character Swing Rigging V2?

Character Swing Rigging has been completely overhauled with an all new design and functionality!! It’s the best way to create a natural secondary swinging movement for any type of layer, puppet pin or whatever you fancy. It’s so simple to use and with the all new expressions it’s now so much faster! Crack it open and give it a whirl, it’s going to take your animation to the next level.

Including Global Wind Generation

Wind generation is applied to all rigs automatically and can be controlled individually for each rig or with a global wind controller. It brings natural wind movements to your rig with simple to use controls. Get that extra flick of realism without pulling your hair out and creating hundreds of keyframes.

Secondary Animation Just Got Easier

We’ve all heard about it, and we all understand just how important it is. But, we also know how long it can take to achieve that wonderful little bit of detail. Well, let's take your animation to the next level without having to do EVERYTHING manually. Let Character Swing Rigging take over the heavy lifting and tie it to your primary movement, it’ll power everything else for you!!

A Full Rig Dedicated To Swinging

Character Swing Rigging now adds a beautiful rig to your comp, a rig that you can adjust and manipulate how you want!! Simply parent any layer to it, to get it to swing beautifully and easily!! As everything is powered via the rig all your original data such as rotation values, keyframes, can still have their own values.

Anchor Points That Work Are you like me?

fed up with having to constantly press Y to get the pan-behind tool? Having to drag anchor points around the screen all day just to get your rotations to line up? Well, guess what? Use the simple built-in anchor point tool to move anchor points around the screen to, layers, and masks

Enable That Swing

Getting super quick and smooth swinging motion has never been this easy. Simply select your layers, change the anchor points, apply the effect, and boom! you're done. add your keyframes, enable the swing and watch it move

Features

  • Rigging

    • a fully automated rigging system

    • create 1 to 10 customisable bones

  • Tools

    • link / unlink driver

    • link / unlink wind null

    • show / hide bones

    • show / hide parented layers

    • clone rig

    • unparent / reparent

    • create / delete puppet pin nulls

    • make rig faster

  • Anchor Points

    • shape & mask layer support

Trial Restrictions

Trial restrictions limit your access to the tools and anchor points. It also limits you to only 2 bones in any rig.